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Ad-Hockery
  • Gratuitous assumptions made inside certain programs, esp. expert systems, which lead to the appearance of semi-intelligent behavior but are in fact entirely arbitrary. For example, fuzzy-matching against input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell.
  • Special-case code to cope with some awkward input that would otherwise cause a program to choke, presuming normal inputs are dealt with in some cleaner and more regular way. Also called `ad-hackery', `ad-hocity' (/ad-hos'*-tee/), `ad-crockery'. See also ELIZA effect